return mapToScene(QPointF(width/2, 0));
}
- std::tuple<QPointF, QPointF, QPointF> getExits() const {
- return std::make_tuple(mapToScene(QPointF( width/3, height)),
- mapToScene(QPointF( width/2, height)),
- mapToScene(QPointF(2*width/3, height)));
+ std::array<QPointF, 3> getExits() const {
+ return { { mapToScene(QPointF( width/3, height)),
+ mapToScene(QPointF( width/2, height)),
+ mapToScene(QPointF(2*width/3, height)) } };
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,