#include <vector>
#include <cassert>
#include <tuple>
+#include <array>
class BasicBlockWidget : public QGraphicsItem
{
return mapToScene(QPointF(width/2, 0));
}
- std::tuple<QPointF, QPointF, QPointF> getExits() const {
- return std::make_tuple(mapToScene(QPointF( width/3, height)),
- mapToScene(QPointF( width/2, height)),
- mapToScene(QPointF(2*width/3, height)));
+ std::array<QPointF, 3> getExits() const {
+ return { { mapToScene(QPointF( width/3, height)),
+ mapToScene(QPointF( width/2, height)),
+ mapToScene(QPointF(2*width/3, height)) } };
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
painter->setPen(QColor(0x00, 0x00, 0xff, 0xff));
painter->drawRect(0, 0, width, height);
painter->drawText(5, 15, name);
- if (_widget.rowCount() != 0)
+ if (_widget.text() != "")
_widget.render(painter, QPoint(5, 20));
}
private:
uint32_t width, height;
- QTableWidget _widget;
+ QLabel _widget;
QString name;
BasicBlock * block;
std::vector<BasicBlockWidget*> previous;