openAction = new QAction(tr("&Open"), this);
// saveAction = new QAction(tr("&Save"), this);
exitAction = new QAction(tr("E&xit"), this);
openAction = new QAction(tr("&Open"), this);
// saveAction = new QAction(tr("&Save"), this);
exitAction = new QAction(tr("E&xit"), this);
Disassembler * dis = manager->getDisassembler();
BasicBlock * block = dis->getBasicBlock(fun->getStartAddress());
Disassembler * dis = manager->getDisassembler();
BasicBlock * block = dis->getBasicBlock(fun->getStartAddress());
local__add_basic_block(block, manager->getDisassembler(), blocks, scene,
local__add_basic_block(block, manager->getDisassembler(), blocks, scene,